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Fallout 3 geck ai package for captive only work with npc
Fallout 3 geck ai package for captive only work with npc





Sometimes when I moveto this RefID I am transported to Flak instead, but using the prid command targets Shrapnel. I have had little luck with keeping them in place again, but Shrapnel's RefID appears to be 0001e74a. 122.107.98.43 12:57, 12 November 2008 (UTC)įlak and Shrapnel have started mysteriously wandering the Wastelands, as I discovered when I needed to track one of them down. Killing them, changing their inventory, then resurrecting them using "resurrect 1" instead of "resurrect" causes the npc to "wake up" with their inventory as you left it, and i think they auto equip weapons and armour too. Death of some NPCs is tracked by setting script variables, that affect other NPC actions/speech later and those scripts, naturally, don't take resurecting in account as it is impossible in normal play. Buckethead! 01:37, 8 November 2008 (UTC) Btw, someone got Lucky Harith's refID? Buckethead! 14:17, 8 November 2008 (UTC)ĭon't count on it. I'll let a few days pass and see if it perhaps will change. However, Lucas' son (and I suppose other NPCs) still consider him dead.

fallout 3 geck ai package for captive only work with npc

Lucas got his weapon on the 2nd time and his armor on the 3rd. Rowaasr13 18:17, 7 November 2008 (UTC) I managed to get Lucas and Lucy armor equipped by killing them and resurrecting them yet again. You can also try kill/resurrect combination. I'm not sure if they will equip them or not though because I can't resurrect them naked and thus can't check it myself. You can try selecting them with prid/clicking and use additem command with IDs of their belongings that you can find yourself by droping those items on ground and checking their ids.

fallout 3 geck ai package for captive only work with npc

Same happens with raiders I too killed quite a while ago. It didn't work that way for me, perhaps it has something to do with their deaths? For me the cause of death was falling (I suppose), and they had been dead for quite a while. Just now I killed Simms, looted him and tried resurrect on his body and he resurrected with new coat and hat. In my experience every time NPC is resurrected, his condition is restored from base state, including giving them a new set of their default armor/clothing. Not important enough for me to want to start over but would be nice. I looted their corpses long before I knew about resurrection, and having them running around without clothing is kind of disturbing. Is there a console command or general way to equip a certain armor on a NPC? For me, Lucas Simms and Lucy West both died in Megaton by falling. But I really want to investigate this, my comp is just too crap to run FO3 - Burneddi 21:03, 2 January 2009 (UTC) This entry is getting so big that I'll have to stop typing :).

  • From the dialogue of the guy who upgrades their inventories (The line that says he's dead will have some check that checks if the variable says he's dead or not, probably 1 for dead and 0 for live Crow).
  • There's two ways to find the correct variable (or whatever it is in this case.) in GECK:

    fallout 3 geck ai package for captive only work with npc

    Why can't you fix the problem, since this affects many people and can cause the gameplay to cease?ĭon't laugh at me if all this fails.) and changing it might do the trick.







    Fallout 3 geck ai package for captive only work with npc